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Fair
Market Value in Craps
Mike in Hawaii
When you place a cheque (OK, a chip) on a craps
layout, you can ask an interesting question. How the answer to this question
changes based on what point is set, whether or not the next roll is a come out
roll, and exactly where on the felt you place it, is quite interesting and
instructive.
The basic question is this: Once a $5 red chip
is on the felt, what is it really worth? How much should you pay, or be paid, to
pick that chip up and call off the bet right now?
Let's have an example. Your friend bets $5 don't
pass. The shooter throws a four. Your friend says "Fooyee I never win on fours"
and reaches to pick up his chip. What should you do?
The answer might surprise you. The second that
$5 chip hit the don't pass line, it was no longer worth $5. When the shooter
missed hitting a 7 or 11 on the come out roll and set a point of four, the value
of that chip changed again, dramatically.
From moment to moment each chip has a future.
There is a finite list of things that can happen to it, both positive and
negative. When you take all these things together, with their proper weights and
values, both plus and minus, you end up with what that chip is really worth now
that it has been bet. This is its Fair Market Value. The table below
illustrates all the future paths a chip on the pass line faces and the long
term, average probability of each outcome.
|
Pass Line |
|
|
|
|
|
Bet |
FMV |
VIG |
|
Before CO |
$5.00 |
$4.93 |
-1.41% |
|
|
|
|
|
|
Immediate |
33.3% |
$0.56
|
|
|
7 |
16.7% |
$0.83 |
|
|
11 |
5.6% |
$0.28 |
|
|
3 |
5.6% |
($0.28) |
|
|
2 |
2.8% |
($0.14) |
|
|
12 |
2.8% |
($0.14) |
|
|
Point Set |
|
|
|
|
Hit 4 |
2.8% |
$0.14 |
|
|
Miss 4 |
5.6% |
($0.28) |
|
|
Hit 5 |
4.4% |
$0.22 |
|
|
Miss 5 |
6.7% |
($0.33) |
|
|
Hit 6 |
6.3% |
$0.32 |
|
|
Miss 6 |
7.6% |
($0.38) |
|
|
Hit 8 |
6.3% |
$0.32 |
|
|
Miss 8 |
7.6% |
($0.38) |
|
|
Hit 9 |
4.4% |
$0.22 |
|
|
Miss 9 |
6.7% |
($0.33) |
|
|
Hit 10 |
2.8% |
$0.14 |
|
|
Miss 10 |
5.6% |
($0.28) |
|
|
|
66.7% |
($0.63) |
|
|
|
|
|
|
|
After CO |
$5.00 |
$4.37 |
-12.5% |
|
|
Bet |
FMV |
VIG |
When you toss a nickel on the pass line, it
instantly changes value. (It is a bit like driving a new car off the lot for the
first time.) It is now a $4.93 chip, not a $5 chip. Why? The chart above shows
all the things that lie in its future. When they are all added up, they come out
about seven cents short of $5.00. Or about 1.4% less than they should total.
Where have we seen that percentage before? It is the well known "House
Advantage" on a pass line bet.
Now this is the value of the chip awaiting the
come out roll, all filled with hope for a natural win. Once the come out roll is
over, If the chip still survives to face the "Chasing a Point" phase of the
game, its average value (considering all possible points that might be set and
the probability of each one) drops to just $4.37. That is a grizzly 12.5% house
advantage. Think about that for a minute...
Time's up. The house advantage on a Hard 4 or a
Hard 10 bet is just a bit over 11%. The house advantage on a Hard 6 or a Hard 8
is closer to 9%. In short, the future for a poor red pass line chip, which was a
once proud $5 American Cash Money Bill, has turned rather sour after missing the
natural win on the come out roll.
It gets worse. This $4.37 is the average value
after the come out roll. Since we will know by then what point was set, we can
re-compute the Fair Market Value of that chip again based on which pair of
points, 6 & 8, 5 & 9, or 4 & 10, is actually being chased. Remember the points
arrange themselves in pairs with similar math properties.
|
|
Pass Line |
|
After CO |
|
Point 6 & 8 |
|
|
|
|
Make Pt. |
45.5% |
$2.27 |
|
|
7 Out |
54.5% |
($2.73) |
VIG |
|
FMV |
$4.55 |
($0.45) |
-9.1% |
|
Point 5 & 9 |
|
|
|
|
Make Pt. |
40.0% |
$2.00 |
|
|
7 Out |
60.0% |
($3.00) |
VIG |
|
FMV |
$4.00 |
($1.00) |
-20.0% |
|
Point 4 & 10 |
|
|
|
|
Make Pt. |
33.3% |
$1.67 |
|
|
7Out |
66.7% |
($3.33) |
VIG |
|
FMV |
$3.33 |
($1.67) |
-33.3% |
Check out the bad news. If the point is 6 or 8,
then your pass line bet is still worth $4.55. If the point is 5 or 9, its value
drops to just $4.00. But if the point is 4 or 10, the damage is massive. The
Fair Market Value of that chip would be just $3.33! The house advantage on that
poor thing is 33 percent!
No wonder the Casino considers this a "Contract
Bet". You would be at a HUGE advantage if you could drop a nickel on the pass
line, wait to see if you get craps or a natural win and then if you set a point,
just pick up your red chip and put it back in your rail to await the next come
out roll. On average if a point is 4 or 10, the Casino has already won about 33%
of all money trapped on the pass line.
|

|

|

|

|
|
Comeout |
Point 6 or 8 |
Point 5 or 9 |
Point 4 or 10 |
So What Just Happened?
When Craps entered the second phase, Chasing
Points, the rules changed, but the odds did not. The odds stayed
at even money. Even money was not that bad a deal before the come out roll
because of all the wonderful things that could happen on that first roll. So
when everything was considered, including all the great stuff that happens 22%
of the time on the come out roll, the deal was only sour by 1.41%.
But after the come out roll the only thing that
matters is the odds of making your point vs. sevening out. Even in the best
case, a point of 6 or 8, the 1 to 1 odds is a bad deal. In the case of a point
of 4 or 10, it really stinks! Stuck with one to one odds as the hand goes south
with the setting of a point, the pass line chips are no longer being properly
compensated for the new increased risk that lies in their future. Thus their
Fair Market Value is degraded.
Let's say that again. Stuck with one to one
odds as the hand goes south with the setting of a point, the pass line chips are
not being compensated for the new increased risk that lies in their future.
We can take a side trip to faerie land to show
another aspect of this. What if we lived in a wonderful world where the pass
line was not a contract bet? What if you could plunk down your nickel and then
if the game advanced to Chasing a Point, just pick it up and opt out of the bet
at that point?
|
|
Bet |
FMV |
VIG |
|
Just CO |
$5.00 |
$6.67 |
33.3% |
|
|
|
|
Ways |
|
Immediate |
100.0% |
$1.67
|
12 |
|
7 |
50.0% |
$2.50 |
6 |
|
11 |
16.7% |
$0.83 |
2 |
|
3 |
16.7% |
($0.83) |
2 |
|
2 |
8.3% |
($0.42) |
1 |
|
12 |
8.3% |
($0.42) |
1 |
The Casino would be crazy to allow that! If you
essentially convert all the points to a "Push", like the 12 on a don't pass line
wager, and make the pass line a one roll, come out roll only bet. The house
takes a terrible beating. This phase of the game favors the shooter a whopping
33% when isolated by itself. The Casino is counting on the two thirds of the
time that the game will advance to Chasing a Point to get its turn at the
lopsided vig.
What about the DARK SIDE?
(insert funky breathing)
Everything changes when your world goes dark.
Interestingly enough, even though there is a slight change in the house
advantage on a don't pass bet, the value of a $5 chip dropped on the don't pass
line is still basically $4.93. One can simplify by saying the house advantage on
both the pass line and the don't pass bets are essential the same 1.4% without
committing too big a crime against Math.
Over on the Dark Side, we are quietly crossing
our fingers and hoping for anything BUT a 7 or 11. What happens to the value of
our chip if the shooter misses a natural win? It shoots up in value! If
it survives a come out roll, the average value of the $5 chip is now $5.63. It
has a positive house advantage, which is a bit awkward to think about. Let's say
it has a Better's Advantage of 12.5% on average. But again, which point
is set makes a big difference.
|
Don't Pass |
|
|
|
|
|
Bet |
FMV |
VIG |
|
Before CO |
$5.00 |
$4.93 |
-1.36% |
|
|
|
|
|
|
Immediate |
33.3% |
($0.69) |
|
|
7 |
16.7% |
($0.83) |
|
|
11 |
5.6% |
($0.28) |
|
|
3 |
5.6% |
$0.28 |
|
|
2 |
2.8% |
$0.14 |
|
|
12 |
2.8% |
$0.00 |
|
|
Point Set |
|
|
|
|
Hit 4 |
2.8% |
($0.14) |
|
|
Miss 4 |
5.6% |
$0.28 |
|
|
Hit 5 |
4.4% |
($0.22) |
|
|
Miss 5 |
6.7% |
$0.33 |
|
|
Hit 6 |
6.3% |
($0.32) |
|
|
Miss 6 |
7.6% |
$0.38 |
|
|
Hit 8 |
6.3% |
($0.32) |
|
|
Miss 8 |
7.6% |
$0.38 |
|
|
Hit 9 |
4.4% |
($0.22) |
|
|
Miss 9 |
6.7% |
$0.33 |
|
|
Hit 10 |
2.8% |
($0.14) |
|
|
Miss 10 |
5.6% |
$0.28 |
|
|
|
66.7% |
$0.63 |
|
|
|
|
|
|
|
After CO |
$5.00 |
$5.63 |
12.5% |
|
|
Bet |
FMV |
VIG |
Things are basically reversed. Now the worst
paying points for the Dark Side are 6 and 8. But even there, the value of the
chip goes up dramatically. If the point being chased is 6 or 8, the chip is
worth $5.45 or has a Better's Advantage of about 9%.
|
|
Don't |
Come |
After CO |
|
Point 6 & 8 |
|
|
|
|
Make Pt. |
45.5% |
($2.27) |
|
|
7 Out |
54.5% |
$2.73 |
VIG |
|
FMV |
$5.45 |
$0.45 |
9.1% |
|
Point 5 & 9 |
|
|
|
|
Make Pt. |
40.0% |
($2.00) |
|
|
7 Out |
60.0% |
$3.00 |
VIG |
|
FMV |
$6.00 |
$1.00 |
20.0% |
|
Point 4 & 10 |
|
|
|
|
Make Pt. |
33.3% |
| |