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Lesson One
The Motions of the Game
Casino Dice or Craps is not the most
complicated game in the casino. It is the second most
complicated game in the casino next to
Texas Hold’em. Nevertheless, it is our intention to take
away the intimidation factor and show you
the basics of the game to enable you to go to a casino
and play a game of dice. We will take
you through a journey of sorts, step by step lessons, covering all the
information you will need to be
comfortable, and confident so that you will not experience
intimidation when you go to play.
When you stand at a craps table for the
first time, you may feel overwhelmed by the excitement and seemingly quick
pace of the game. Players calling out bets, tossing dice, dealers moving
chips about and
even chips flying through the air, all of
that commotion and excitement makes the game seem so
complicated! It's not really, as you will
discover reading through the Dice Setter Player's
Guide™ for playing craps and dice.
Let’s get started with your first lesson.
So, what is a journey? It is a series of
movements. What is a craps game? It is a series of
movements. What you are about to learn is a
totally different and unique approach to understanding
the game through a
series of movements. The people move, the dice move, the chips move, the
puck moves and the
money moves… with the intention of it moving into
your own pocket.
Craps and Dice
There are really two parts to the game, craps and then
dice. Each part will be discussed thoroughly and simply.
The very first part of the game is when you
are playing craps. You are playing “craps” during a
Come Out roll. A Come Out roll
marks the beginning of a new game. On a Come Out roll the
following numbers are “live” 2, 3, 12,
known as craps and 7 and 11, "the
Naturals". By live, it
means that when any of these numbers roll on a Come Out,
the beginning of the game, you can
win or lose money depending of course on
how you bet. Betting will be covered in
another lesson.
When any of the remaining possible numbers
roll during a Come Out, 4, 5, 6, 8, 9, 10,
the game
changes from a craps game and becomes a
dice game. The dealers mark the point by placing
the puck on the number with the side
of the puck up that reads ON. Once establishing a point,
4, 5 ,6 ,8, 9,
10, the follow numbers are no
longer live, 2, 3, 11, and 12. The 7,
having the most
possible combinations (6) causes a dice
game to end. This is how the casino maintains an
advantage over the player. Since there are
more ways to roll a 7 than
4, 5, 6, 8, 9, 10, probability
dictates that the
7 will roll before
4, 5, 6, 8, 9, 10, thus any and all
bets on 4, 5, 6, 8, 9, 10, will lose.
The
numbers 2, 3, 11, 12 are neutral
when rolled after a point is established; unless someone happens
to make a bet on any of those numbers,
which we strongly discourage form ever doing.
More on other bets and high risk bets in
later lessons.
It may seem silly to differentiate between craps and dice
and in general the two are synonymous. It is just so you know here and now
the "how and why" the terms are actually applied.
Okay, lets do a quick review.
The game begins with a Come Out roll.
2, 3, 12, called craps, and 7 and 11 are
live.
Winning or losing with any of these numbers
on a Come Out.
A point is established when
4, 5, 6, 8, 9, 10, roll instead of
2, 3, 12, called craps, and 7
and 11
on a Come Out roll. Once a point of 4, 5
,6, 8, 9, 10, is established, 2, 3, 11, 12 are
neutral and a 7
ends the game.
The Crew at a Craps Game
There are four casino personal at a dice
game. Two dealers, one stickman and one boxman.
The boxman sits in the middle of the
table with all the chips in front of him. His job is to act as
umpire of the game, making sure the bets
are handled properly and paid when won properly. A
boxman does not necessarily have to look
like a bulldog, but they usually do. To the boxman’s left
and right are the dealers. The
dealers are like waiters in a restaurant. They move the puck or
marker, the black and white disk
with ON and OFF on opposite sides. They take bet “orders”
from the players. They settle winning bets
and take down the losing bets. It is important to wait your
turn with the dealer when making
bets. The dealer works left to right or right to left depending on
the end of the table that they happen to be
working. The dealers are working for you too, so always
be polite. The stickman is the
person in the middle of the table opposite to the boxman. It is his job
to run the game by moving the dice, with
the stick, to the player that will shoot the dice. The
stickman calls out the roll and then
retrieves the dice and returns them in front of the boxman. The
stickman holds the dice there until
all the bet action is completed. During the time that the dice are
in the middle, in front of the
boxman, the stickman acts something like a carnival barker, touting
bets to the players. Avoid or ignore the
sales pitch of the stickman. These bets will always cost
you money.
What the Game Looks Like in Action
The stickman (the crew member with the
stick) announces, “The dice are coming out, place
your bets. New shooter coming out!”
This is the time given to all players to make bets. Next,
moving the dice to the shooter, the
stickman may say, “The dice are out, no more bets!" or
“Shooter has the dice, hands up, the
dice are out”. This puts everyone in the game on notice
that the dice can be tumbling down the
table layout any moment. Keep your hands out of the table
layout when you hear the stickman’s
warning.
On a Come Out roll, the stickman
moves five dice, equally made and numbered in front of
the player who will roll or shoot the dice
next. The game is played with a player tossing two dice
from one end of the table to the other. A rule
of the game is that both dice should hit the far wall to
be considered a "legitimate roll".
Often, both dice will not hit the back wall, but the boxman at the
table will overlook the occasional short
throw. However, it is a rule and it is the boxman’s job to
enforce the rules.

Each throw of the dice is called a
"roll".
A turn with the dice is called a hand. Each player has
the opportunity to roll the dice or pass the
dice to the next shooter. The player with the dice is the
shooter and is allowed to shoot the
dice until the games ends. The game ends when a
7 is rolled
after a point,
(4, 5, 6, 8, 9, 10) has been
established. The dealers settle bets and move the marker
puck to the don’t come box
signaling a new Come Out roll with the word OFF on the puck.
It’s a
new game.
Players take turns rolling the dice, moving
clockwise around the table. You do not have to shoot the
dice when it is your turn. You may pass
your turn to shoot. Simply wave your hand in the direction of
the next shooter and say pass or passing.
The next shooter is given the dice, and it is a Come Out
roll. The stickman will warn everyone that,
the dice are coming out, and to place bets. “New
shooter coming out!” means the dice
are moving to the shooter, the stickman may also say,
“The dice are out, no more bets!"
Okay, lets do a quick review.
On a Come Out roll, the stickman moves the
dice to the shooter. The shooter selects two
dice with one hand and rolls them down to
the end of the table. The result of the Come Out
roll will either be live winning or losing
numbers, 2, 3, 12, and 7 and 11
or a point number,
4, 5, 6, 8, 9,
10. Should a point roll, the dealers move the puck, marking the
number rolled
as the point. The hand continues until ether
the point is made or the games ends with a
7-out. The dice move and the process starts over
with a new shooter.
Buying into a Game

When you want to play craps, you have to
use casino tokens, called chips or cheques, instead
of real money. This is done to keep the
game unified and make it easier on everyone involved in
the game. To purchase chips, have your money
out, wait for a Come Out roll when the dice are in
front of the boxman or better, buy-in
after a seven-out and you start with a new shooter. Get the
dealer's attention, place your money in the
Come field and ask for change only. The dealer is not
allowed to take money or chips from your
hand. Any transaction of money or chips must be on the
table and in the Come field. Drop your
money down in the Come field and state the amount
you have in cash, "$100, chips only or
change only".
Example: $100, “chips or change only”. This
tells the dealer that you do not want any action (to
make a bet) with the buy-in money. The
dealer will pass the currency to the boxman and then hand
you a stack of chips worth $100. Pick up
the chips and place them in the chip rail in front of you.
Now you are ready to play the game and make
your first bet.
How much to buy-in with is a personal
matter. It is recommender here, that you buy-in for a
minimum of 30 units for each bet you intend
to make. For a single Line bet with double odds, the
buy-in would be $150 for example.
Shooting the Dice
Craps is the most unique game in the
casino. You, the player, get to be involved with the game by
rolling the dice. This intimidating
experience is actually the fun part of playing craps. So, lets cover
the etiquette of being a shooter and remove
the intimidation so the fun can begin. You are the
next shooter.


“The dice are coming out!”
You must make a bet on the Pass Line or the
Don’t Pass Line in
order to be able to shoot the dice.
You now know that the stickman passes the dice to the next
shooter. Once the dice are in front of you,
the shooter, reach down and pick up two of the dice with
one hand only. Using only one hand
is a casino rule. This is to protect the casino from cheats that
may try switching dice. Okay, you have the
dice in one hand. Next, you gently throw the dice to the
other end of the table with enough force to
bounce off the table surface, up to the rubber wall and
then land. There is no need for
excessive force, this only delays the game when dice fly off the
table or crash into bets on the table
layout. You simply want to have the dice leave your hand and
have them bounce off the rubber wall and
stop. The stickman will make the call, announcing the
result of the roll, so the dealers
will know what to do… pay bets, take bets or mark a point. If a point
is rolled the dealers will move the puck,
marking the number rolled as the point. The word ON is up
on the puck when a number is marked.
Lets Make a Pass Line Bet

It is a Come Out roll. You make a bet, $5
on the Pass Line. Recalling that 2, 3, 12, 7 and
11 are
live, your Pass Line bet will either win or
lose when any of these numbers roll on a Come Out.
Ø
When craps roll, 2, 3, 12,
your Pass Line bet loses and your $5 bet is removed by the dealer.
You do not
lose the dice when you throw craps on a Come Out. It is still a Come Out
roll until a
point is established.
Ø
When
7 or 11 roll on the Come Out, it is a
natural winner and your Pass Line bet wins and is
paid even money matching your $5 bet.
Ø
When any other number is
rolled, 4, 5, 6, 8, 9, 10 you are
out on that number as a point. The
point has been established. Now, in
order for you to win, that point number must repeat, roll
again, before
7. Should the
7 roll first, you lose your $5 Pass
Line bet.
Ø
When the point rolls before
the 7 the Pass Line bet wins
and is paid even money. $5 for a
$5 bet. The stickman retrieves the dice and
brings them back in front of the boxman. It
becomes a new Come Out roll, same
shooter with the dice. The sequence of events
begins anew.
Ø
The only way to lose your
turn with the dice is to roll a 7
after a point has been established.
Ø
When a
7 rolls after a point has been
established, 4, 5, 6, 8, 9, 10, the
game is over. The
stick man announces, “seven-out”, “line
down” or “line away”. The stickman is telling
everyone the game has ended. The Pass
Line lost and the dealers know to take all losing
bets. The dealers move the puck to
the Don’t Come box with the OFF side of the puck up.
It now becomes a new Come Out roll and the
dice will move to the next player to shoot the
dice. A player may choose to pass the dice
to the next player if they do not want to roll the
dice.
As a Pass Line player, you are said to be
playing “Right”. You are playing that the dice will
pass. This means that the bet on the
Pass Line
wins either with a natural 7 or 11 on
the Come Out
roll, or winning on a point,
4, 5, 6, 8, 9, 10. A pass is a win on
the Pass Line.
You must be asking, if there is a
“Right” way to play, is there a “Wrong” way to play? Yes, there
is. But first, know that right and wrong or but
labels for a way to play and bet. It is not about a correct
or incorrect way of playing. Playing “Wrong” simple means that
you are betting that the dice do not
pass, or Don’t Pass and the 7
shows before the point or that craps, 2, 3, barr 12 roll on the Come
Out. Craps on the Come Out roll wins on the
Don’t Pass Line,
barr the 12. Push or tie with a 12.
A common misnomer is that playing
“Wrong”, playing the Don’t Pass, is playing with the casino.
It is not. You face nearly the same odds
as a Don’t player as you do playing the Pass Line. Either
way you play, the casino holds an advantage
over the player.
Let’s Make a Don’t Pass Bet

Simply stated, the Dn’t Pass bet is
opposite to that of the Pass Line bet. Instead of winning when
a 7 or 11
rolls on the Come Out, the Don’t Pass bet loses.
Ø
When craps rolls, 2 or 3
the Don’t Pass bet wins even money.
Ø
When 12 rolls, it is a
push, or a tie. You do not win or lose. It remains a Come Out roll and
the shooter keeps on rolling. You do not lose
the dice when you throw craps on a Come Out.
Ø
When a point is established,
4, 5, 6, 8, 9, 10, the Don’t Pass bet loses if the point number
repeats
and it wins when the
7 is rolled.
Ø
When the
7 is rolled the Don’t Pass bet is
paid. The game is over. The dealers move the
puck to the Don’t Come box
with the side OFF up. It is a new Come Out roll
and the dice move to a new shooter.
Time for an Over View of What You Have
Learned
A craps game begins with the Come Out
roll. The shooter is the player with the dice. During a
Come Out roll 2,3,12, and
7 and 11 are live rolls ether winning or
losing, depending on how the
player has bet. (Pass Line or Don’t Pass
Line) If a 4,5,6,8,9,10 rolls on the
Come Out, a point is
established. The dealer moves the puck
and marks the number just rolled as the point. The puck
reads On. Like the game is on. Now,
the only two numbers of any consequences are the
7 or the
point. If the shooter makes his
point, it is a win. The dice are returned to the shooter and the
shooter continues to roll with a new
Come Out. The shooter retains
the dice until a seven-out,
which ends the game. This results in a new shooter and a
Come Out roll. The game continues in
the manner unless there are no players. It only takes one player to have a
game of craps.
On the Come Out roll, there are two
primary wagers, the Pass Line and the Don't Pass Line.
Placing a bet on the Pass Line, you
are betting that the dice will pass and or the shooter will make
their point. Placing a bet on the
Don't Pass Line, you are betting that the dice will not pass and
that the shooter will
7-out before rolling his point.
When a shooter
7’s-out the puck is moved to the Don't Come bar 12 area on the
layout with the
side with the word Off up. The
significance of the puck movement is in the tracking the game. The
On side marks a point and tells every one the
game is “on”. Off side in the don’t come box, tells
everyone that it is a new game a Come Out roll
and new shooter.

Next, in Lesson Two,
you will learn how to be a complete Pass Line player. Get ready,
the dice are coming out!
Lesson 2
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