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Learn How to Play Craps!
Lesson 2 - The
"Lingo" of Craps
You have to know the lingo
if you want to play the game
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A -
B - C - D -
E - F - G -
H - I - J -
K - L - M -
N - O - P -
Q - R - S -
T - U - V -
W - X - Y -
Z |
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2-Way Eleven
Player betting one roll wager on 11 for himself AND the
dealers. |
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2-Way Parley
When player calls a parley bet for himself AND the dealers. |
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3-way craps a bet made in
units of 3 with one unit on 2, one unit on 3, and one unit on 12. This is a horn bet
without the bet on 11 and is a MUCH better bet than Any Craps. |
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3-Way Seven
A
better way to make a wager on Any Seven. |
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5
Count A system developed
by the "Captain" to avoid bad rolls, stretch your time and money at the table
and sets you up for the good rolls. For more information read Beat the Craps out of the
Casinos by Frank Scoblete. |
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Aces
betting that the
next roll will be the total sum of 2 |
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Ace/Deuce
A
one roll bet on
the 3. |
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Aces
-Ace/Deuce
A
one roll bet on 2 and 3. |
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Action
How
busy the table is. Or... wagers that are in
play. |
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Any
craps a bet that the
next roll will be 2, 3, or 12. This bet pays 7:1 and has a house edge of 11.1%. |
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Any
seven a bet that the
next roll will be 7. This bet pays 4:1 and has a house edge of 16.7%. |
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Apron The outer
perimeter of the table lay-out (felt). |
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At Risk
Usually
used to indicate that a player's wager is active or "in action".
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Backline
same
as Don't Pass Line |
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Ballerina
special
Two
twos |
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Bank Craps The
Proper Name of the casino game of Craps. |
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Bar the 12 (or 2)
A
standoff for wrong bettors. Allows casinos to keep it's advantage on the Don't
Pass/Don't Come bets
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Barber Poll
When
a player intermingles gaming cheques of different denominations. Wagers made combining
different denominations are supposed to be stacked with the highest denomination at the
bottom. |
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Big 6 a bet that a 6
will be rolled before a 7 comes up. This bet pays even money, and has a house edge of
9.1%. A place bet on 6 pays 7:6 but is identical otherwise. The place bet is preferred,
having a house edge of 1.5% |
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Big 8 a bet that an 8
will be rolled before a 7 comes up. This bet pays even money, and has a house edge of
9.1%. A place bet on 8 pays 7:6 but is identical otherwise. The place bet is preferred,
having a house edge of 1.5% |
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Big
Red
placing a bet on Any Seven |
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Black Dealer slang
for $100 gaming cheques which in most casinos are black. |
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Bones
another
name for dice. |
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Bowl
The wooden, plastic and sometimes metal bowl near the stickman that houses
the dice. |
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Box
Numbers
Numbers which can
be established as a "point" are considered box numbers. (4,5,6,8,9,10) |
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Boxcars
betting
on the 12. |
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Boxman
table
supervisor who sits between the stickman and directly behind the thousands of dollars
worth of chips that the casino keeps on hand at each craps table. |
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Boys (or The Boys)
Slang
for the Dealers. |
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Bring
Out A term used by dealers and players when
making a hard way bet
or a place bet of the point
number, to "bring" it out. |
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Broke
Money
transportation
money given to the broke player by the casino. |
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Buffalo
placing a bet on
each of the Hardways and Any Seven. |
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Buffalo-Yo Same
as above...but with Hardways and Eleven. |
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Bump
When
a dealer gets an extra 20 minute break because the table or pit is overstaffed in
comparison to the gaming activity. |
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Buy
bet
giving the house a
5% commission in order to be paid correct odds for a place bet. The buy bets on 4 and 10
allow the player to reduce the house edge from 6.67% to 4% on these bets. Some casinos
collect the commission only on winning bets, while others collect it at the time the bet
is made. |
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C and
E Bet a proposition bet
on the 11 (E) or any craps (C) |
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Capped
Dice
crooked dice |
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Change Only Called by
Dealers when cash is thrown or placed on the table by a Player to indicate that player
requires gaming cheques in exchange for cash AS OPPOSED to MONEY PLAYS.
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Charting a Table Keeping
track of table outcomes, either on paper or using chips in your chip rack. |
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Cheques Also called CHIPS |
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Cocked Dice die or
dice that end up leaning on the wall, gaming cheques or money. Call is made by the stickman based on the natural
lean of the dice as if the intruding object was taken away. |
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Cold
Table
when shooters are
not making their Points. |
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Color In
House perspective of cashing out smaller valued chips
for larger valued chips when player is leaving the craps table
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Color
Out
cashing out smaller valued chips for larger valued chips when leaving the craps table |
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Coloring Up
Player exchanging small denomination gaming cheques for larger ones... OR
The House INTENTIONALLY exchanging small denomination cheques for larger ones in order to
ENTICE player to make larger bets. |
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Come
bet
a "virtual pass line bet"; a bet made after the come out roll but
in other respects exactly like a pass line bet. |
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Come
out
roll the first roll of the dice in a betting
round is called the "come out" roll. Pass bets win when the come out roll is 7
or 11, while pass bets lose when the come out roll is 2, 3, or 12. Don't bets lose when
the come out roll is 7 or 11, and don't bets win when the come out roll is 2 or 3. Don't
bets tie when the come out roll is 12 (2 in some casinos; the "bar" roll on the
layout indicates which roll is treated as a tie). |
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Comp
Complimentary
services provided to players by the casino in exchange for gaming action of the player. |
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Covered
Dealer
and player working in concert to make sure that multiple bets are properly positioned. |
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Crap
the numbers 2,3 and
12 |
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Craps
The
commonly referred to name of the game or the 2,3 or 12 on the "Come Out", 1st
roll of the dice. |
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Crap
Out
the numbers 2,3 or
12 on the first roll. |
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Crapless Craps
A rare table where 2,3, 11 and 12 are POINTS. The Stratosphere is the only casino in Las Vegas
with a Crapless Craps Table. |
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Dead
When
there are no players at the table. |
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Dealer
is responsible for
all the bets made on his half of the table. Whenever you want to make free odds, place, or
lay bet in a casino, you should give the money to the dealer at your end of the table and
he will make the bet for you. |
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Dice are in the Middle
When
dice are brought in by the stickman and placed above the Proposition Bets and in front of
the Boxman. This is when wagers should be
made by the players. |
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Dime Dealer slang for
2 $5 gaming cheques. |
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Don't
come
bet A "virtual
don't pass bet"; a bet made after the come out roll. |
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Don't
pass bet a bet that the
dice will not pass. This bet can be placed only immediately before a "come out"
roll. One result (either the 2 or the 12, depending on the casino) will result in a push.
House edge on these bets is 1.40%. A Don't Pass bet can be taken down, but not increased,
after the come-out roll. |
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Double
odds an
free
odds bet that is about
twice as large as the original pass/come bet. Some casinos offer higher odds, such as 5X
or even 10X odds. |
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Down Behind
Usually called by a dealer to inform a Don't bettor that his wager has lost.
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Down the Middle (or Straight Out)
Usually refers to
Player Position number 6 in the center of either end of the table.
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Down with Odds
Usually stated and executed by dealer when paying off a player
Place Bet and moving SAME PLAYER Come Bet onto a specific number. This secures that
specific player is COVERED on the specific number. |
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Downtown Odds
Better
odds (pay-offs) on Proposition Bets, Place Bets on 6 & 8 and Field as offered in most
Downtown Las Vegas casinos. |
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Drop The amount of cash money made by a casino
shift on a specific table. The boxman is
responsible for keeping track as players cash into the game in exchange for gaming cheques
(chips). |
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Drop Box The
metal box situated underneath the table that houses the cash from player buy-ins. |
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Drop Slot The
slot on the table, in front of the house bank where the boxman or dealers drop the cash
from player buy-ins. |
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Duker
(as in Duke)
Heavy
money coming into a game, usually more than one player and usually at both ends of the
table. Raises a concern by boxman, floor people and dealers that it is going to get
real crazy. Dealers will probably be dealing in 4 or 5 "colors" ($1, $5,
$25, $100 and maybe even $500 cheques. |
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Eyeballs
or Eyes
Slang for 2 |
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Eye in the Sky
Surveillance video or live monitoring of the game. |
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Field
bet
a bet that the next
roll would be 2, 3, 4, 9, 10, 11, or 12. This bet pays even money for 3, 4, 9, 10, and 11,
and usually pays 2:1 for 2 or 12. Some casinos pay 3:1 for either the 2 or 12 (but not
both), and some casinos may make the 5 instead of the 9 a field roll. |
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Fifty Yard Line
The
middle of the table. A fair roll of the dice
SHOULD pass the 50 Yard Line. |
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Fill When The House
replenishes the House
Bank. This is usually done with security guards present.
The boxman has to count the fill and a dealer needs to sign the receipt
which goes to the casino cage. |
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Flat
Bet
A Players original contract bet...usually on the Pass Line or Don't
Pass Line before "taking" or "laying" odds. |
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Free
Odds
These are the odds offered which vary from casino to casino.
Usually expressed as "Double Odds", 3X, 4X, 5X, 10X, or even as high as 100X. |
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Garden Slang for the FIELD |
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George A Player who
is consistent in toking (tipping) the dealers. |
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Green Dealer slang
for $25 gaming cheques which in most casinos are green. |
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Green Light
When dealers have approval by floor management and/or boxman to hustle tokes (tips).
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Hand-In
A Toke (tip) handed in to the dealer(s). Usually during a good roll of the dice
or while cashing out prior to leaving the table. |
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Hard
Way a bet on 4, 6, 8,
or 10 that wins only if the dice show the same face; e.g., "hard 8" occurs when
each die shows a four. |
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Hardways Work Unless Called Off
Should always be called by Stickman on Come-Out roll to remind players that hardway
bets are at risk unless player calls them off. |
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Hawking the Dice
When a dealer looks at the dice when rolled to the opposite end of the table. Dealers
are supposed to watch their end of the table at all times to maximize customer service and
game protection. |
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Hedge bet
Two
or more wagers made at a crap table in an attempt to insure one or the other.
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Hi-Lo
A one roll bet on 2 & 12 |
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Hi-Lo-Yo A one roll
bet on 2,12 & 11 |
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Hit a Brick Sometimes
stated by Stickman when a die hits a stack of gaming cheques and does not roll the length
of the table |
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Hook Player
positions 4 and 5 near the corner of either end of the table. Often referred to as Inside
Hook or Outside Hook. |
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Hop
bet
a bet that the next roll will result in one particular combination of the dice, such as
2-2 (called a "hopping hard
four") or 3-5.
2-2, 3-3, 4-4, and 5-5 are paid the same as a one-roll 2; other hop bets are paid the same
as a one-roll 11. |
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Horn
bet
a bet that the next roll will be 2, 3, 11, or 12, made in multiples of 4, with one unit on
each of the numbers. |
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Horn
high bet a bet made in
multiples of 5 with one unit on 3 of the horn numbers, and two units on the
"high" number (number 12). "$5 horn high eleven": $1 each on 2, 3, 12,
and $2 on the 11. |
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Hot Table when
players are winning, usually passline, come and/or place bettors. |
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House Bank All the gaming cheques stacked up between the
dealers and in front of the boxman. Used to
pay off winning wagers or color-ins. |
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Inside
Numbers 5 6 8 9 |
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Inside Stick
When there are only two dealers dealing a game the Stick is handled "inside"
by one of the dealers. |
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Insurance
bet
Two
or more wagers made at a crap table in an attempt to insure one or the other.
Also known as a "hedge" bet. |
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Jammer
A slow or
disorganized dealer who clutters the table by spilling his stacks or by poor positioning
of player wagers. |
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Jam-Up
A game that is slowed down because there are cheques all over the place and plenty of
wagers being placed. |
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Juice Same as
Vigorish. A commission fee on certain wagers. |
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Key A
mathematical formula used by Dealers to figure out pay-offs, usually on complicated
Proposition Bets.
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Lammer
Plastic
coin like markers that are placed on Buy and Lay Bets and that are also used to mark bets
ON or OFF (bets in action). Also used by
boxman to keep track of the total money in the DROP. |
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Late Bet Called "Bet" or "NO
Bet" by the dealer or boxman when a player makes a bet after dice have been sent out
OR when the dice are already In The Air. |
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Lay
bet
a bet that a
7
will be rolled before the number you are laying
(4,5,6,8,9, or 10)
comes up. The casino takes 5% of the winnings on these bets. The 5% commission is usually
taken up front, but some casinos take the commission after the bet wins.
The casino requires you to lay slightly more than the
"True
odds",
giving
the house an edge of 3.03% on 4/10, 2.5% on 5/9,
and
1.82% on 6/8. |
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Lay-Out
The
graphic format of the table. Includes all
places where wagers can be placed. |
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Lay
odds after a point has
been established, the don't pass bettor can place an additional odds bet that will win if
the original don't pass bet wins. The odds bet is paid at the correct odds for the point,
and is a fair bet with no house edge. This also applies to a don't come bet. Making this
bets is referred to "laying the odds" for your don't bet. |
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Lid
The wood or plastic top of the House Bank that covers house gaming cheques when the table
is not in action. |
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Lights Out
Often stated by Stickman to remind Dealers to move the Marker Puck to BLACK (OFF
position). |
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Line
bet
a bet on the "pass line" or the "don't pass line" is called a
"line" bet. These bets are placed at the beginning of the game, before the
"come out" roll. The shooter is required to make a line bet in order to shoot
the dice. |
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Little
Joe
a pair of twos or Hard 4. |
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Lock it up Dealer jargon to put loose
gaming cheques into their stacks or into the House Bank. |
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Lump
Term often used referring
to new dealers who
have trouble servicing heavy table action. |
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Marker A Marker is
used for high-roller play when a player starts his action on credit already established at
a particular casino. The buy-in is established with the boxman and a marker (A
LAMMER from the ones usually used to keep track of the HOUSE BANK is set out on the table
to identify the dollar amount of the buy-in. |
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Marker Play When a player starts their action on
previously established house credit. |
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Marker
Puck
plastic
disks that the dealers use to mark the point on the Craps table. When the buck is turned
so that the side inscribed with 'off' is face up, then all free odds bets have no action
on the following roll of the dice. |
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Midnight
betting
on the number 12 to appear on the next roll. |
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Money Plays Called
aloud by the dealers when player makes
a
cash wager on the
table. Usually called out..."Money Plays
to the Table Limit". |
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Monster Roll
Any Hot Roll that lasts over 20 minutes or generates a lot of
winnings for the player(s). |
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Mop Dealer slang for the stick used by the
stickman to move the dice. |
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My First (2nd, 3rd etc.)
Calls made by Stickman or Dealers to reference the position of players when paying off
wagers or making change. |
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Nickel
Dealer
slang for $5 gaming cheques |
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No Bet
Called
by Dealer or Boxman on late bets made by players after dice have been sent out or when
In-The-Air. |
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No Roll Called by
Dealer or Boxman if roll of the dice is short, slips out of shooters hand, lands in the
house bank, bounces off table or into the rack or hits another player with a noted delay
before landing on the table. |
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Odds
Off
Free
odds bets that are
"not working".
Free
odds bets can be
called "off" by the player at any time, but are left on the felt until the bet
is resolved. Also,
free odds
on
come
bets are usually
"off" during the come out roll, unless the bettor asks to have them
"working". Don't come odds generally
"work" on the come-out
roll. |
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Off
Usually
refers to Marker Puck OR lammers placed on player wagers to indicate that they are not
active on the next roll of the dice.
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Off and On
Refers to the way that Dealers pay off COME BETS when player has a new come bet and
wins on a number already positioned.
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On
Usually refers to Marker Puck OR lammers placed on player wagers to indicate that they
are in action (working... or "At Risk") |
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One on the Rail Usually
called by Dealer to inform Boxman that a die, which rolled or bounced off the table, has
been returned and set "On the Rail" near the Boxman for inspection.
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Outside
Numbers 4 10
5 9 |
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Ozzie
and Harriet a hard eight (2
squares) |
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Parley
leaving
your winnings in action. |
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Pass
bet
a bet that the dice
will pass, also known as a "pass line" bet. This bet is generally placed
immediately before a "come out" roll, although you can make or increase this bet
at any time. House edge on this bets is 1.41%. |
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Past Posting
Illegal positioning of
a wager after the dice have landed with a result. Also... positioning of a wager on the
Don't Line AFTER a point has already been established. |
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Paying Behind
Usually called and executed by dealer when paying off Don't
Bets. |
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Penny Dealer slang
for one dollar gaming cheques |
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Pip(s)
The
white dots on the dice are called pips. |
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Pit
is the area enclosed
by all of the craps tables in a casino. Floor men walk around in the pit and keep an eye
on the craps games in progress and the casino employees. |
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Place
bet
a bet that a
particular number (4, 5, 6, 8, 9, or 10) will be rolled before a 7 comes up. These bets
are paid at slightly less than correct odds, giving the house an edge of 1.52% on 6/8, 4%
on 5/9, and 6.67% on 4/10. |
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Player Card
Card provided by casino to computer track player gaming action in exchange for comps.
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Player Position
There are 8 player positions on either side of a standard Craps Table. They are
numbered 1-8 from the Stickman to either Dealer. This is the way that dealers sequence
pay-offs to players on winning wagers AND the way that dealers positon player wagers on
the table lay-out. |
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Point
if a 4, 5, 6, 8, 9, or 10 is rolled on the come out roll, then this number
becomes the "point". The shooter must roll the point again, before rolling a
seven, in order for the dice to "pass". A "come point" is just the
number that is serving as a point for a come bet. |
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Power Press
A method used by many
players to maximize parleys on Place Bets. |
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Press Your Bet used
for place bets. When your place bet is rolled, you double your bet. |
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Pressure
Often called by players to inform the dealer to double their bet on a
specific wager. |
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Protection (or Game Protection)
Dealer is responsible for watching and servicing their end of the table. Stickman
handles Proposition Bets and watches the pay-offs of dealer who is servicing the end of
the table to which the dice were rolled. Boxman confirms the accuracy of the result of the
dice and watches pay-offs on end of table from which the dice were thrown.
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Proposition
Bet
All
one-roll bets in the middle of the table AND the Hard Ways. Also, some "Call
Bets" such as "Hopping" bets where there is no place on the felt with a
printed place to position the bet. |
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Purple
Refers
to $500 gaming cheques, which are usually purple. |
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Put
Bet
Not
permitted in all casinos, this is a pass line bet made AFTER the point has been
established. It is not recommended
unless the casino allows higher than 5 X odds.
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Quarter Dealer slang for a $25 gaming
cheque. |
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Rack The grooved railing around the table
where players position their Bank. |
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Rail
The top grooved area around the player side of the table. |
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Red Dealer slang for
$5 gaming cheques which in most casinos are red. |
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Red Light When dealers are not
advised to hustle tokes (tips), usually because boxman or floor people are present.
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Right
bettor
a player who bets
that the dice will pass. |
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Save the Odds
Called by Stickman
when 7 is rolled on come-out roll to remind dealers to return ODDS ON COME BETS back to
players who may have odds positioned on their active COME BETS.
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Self-Service
Field Bets and Big 6 and Big 8 are self-service bets that are
not handed off by the dealers. |
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Service When Dealer (and sometimes Boxman)
work in concert with player(s) to make certain that their specific pattern of wagers are
properly positioned. Also refers to pushing
out winning Place Bets and Come Bets close and within easy reach of the player's position
at the table. |
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Seven
Out
when the shooter
rolls seven after a point has been established. Control of the
dice is transferred to the next shooter. Another terms for this is "miss out."
You will sometimes hear players call this something else, but we can't print those things
here. This is often incorrectly called "craps out." |
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Shooter the player
who is rolling the dice. The shooter must place a "line" bet ("pass"
or "don't pass") in order to be eligible to roll the dice. Of course, the
shooter can place other bets in addition to the required "line" bet. Most
shooters (and players) tend to play the "pass" line. Note that shooters who make
"don't pass" bets are not betting against themselves, they are simply betting
that the dice will not "pass". |
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Single
odds an odd bet that is
about as large as the original pass/come bet. Some casinos allow "double odds",
or even larger odds bets. |
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Skinny Slang for a bet on Any Seven...also called Big Red.
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Sleeper Bet A bet that continues to parley
up because the owner of the bet has left the table. Usually locked up by The House. |
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Snake
Eyes betting on the
number 2 |
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Square
Pair a hard eight |
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Stacks Dealer cheques
in various denominations used to pay off winning wagers.
OR... any other wagers or Color In (Out) stacked up on the table. |
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Stickman
the casino employee who calls out the dice rolls and returns the dice to the
shooter. The stickman also is responsible for the placing and paying the proposition bets. |
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Stiff
A player who never tokes (tips) the dealer(s), regardless of winnings. |
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Still Up Phrase stated often by dealers to remind players that a specific wager is still in
play OR... asked as a question to see if player wants the same wager repeated. |
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Strip Odds
Less pay-off on Proposition Bets, Place Bets on 6 & 8 and sometimes Field
bets than normally found in most DOWNTOWN Las Vegas casinos. |
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Stroker A player who
hustles bets at the table or makes it difficult for the dealers to service the table. ie. Picking up other player winning bets, barber
polling bets, making late bets. |
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Sweat the Money
Phrase used most often by Dealers and Players in reference to casinos where
floor people get real nervous when a table is losing to the players. |
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Table Odds The multiple a player may wager
(usually on pass line and come bets) behind the original flat bet to get true odds of the
dice. "The House" has no
percentage advantage on "true odds". |
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Table Sign A sign on
either or both sides of the table stating table minimums and maximums, terms for multiple
odds and maximum wager on odds and/or pay-offs. |
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Taking Odds
Adding an additional wager to an original Pass Line or Come Bet. Winning
pay-offs are made to the true odds of the dice. |
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Tapping In When a new
dealer of relief shift joins the table they tap the current dealer and take over the
departing dealer (or stickman position). |
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Tidy the Bowl
Stickman responsible for keeping the extra dice that are in the bowl in a neat
row. |
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Toke
(or Zuke)
Casino slang for Tip. Primary means of income for casino dealers. TOKES
represent 50%-80% of dealer compensation. |
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Towel
A
towel is used and may be requested by a player to cover their bank on the rack when they
leave the table, usually to go to the bathroom. This
marks and reserves their playing position. |
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Tracking (or Player Tracking)
Boxman keeps track of players who have casino player card by
keeping track of average bet and amount of time spent at the table. |
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True Odds
The
real odds of dice rolling any total number (as opposed to "House Odds" which are
the pay-offs written on the lay-out. |
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Tub (Mini or
"Half-Table") A small one or two dealer craps table used usually in
small casinos. |
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Turn-About
Called
by the stickman when the dice are about to be sent to the next shooter at the opposite end
of the table (or next to stickman's left). |
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Turning the Dice
Stickman
usually turns the dice when in the middle of the table, between rolls, to make sure dice
are not sent out to Shooter with a 7,11,2,3 or 12 showing. (Sometimes without The Point showing when shooter is betting The Don't). |
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Unit
the amount of your base bet. |
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Viagra a hard six |
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Vig
(vigorish) house commissions
taken on a particular bet (like the IRS). |
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Wall (or Back Wall) Either
end of the table. Shooter is supposed to hit
"The Back Wall" to complete a fair roll of the dice. |
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Wash Your Hands
All dealers are required to clap or swipe their hands before
leaving their table work station. |
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Whip Slang for the stick
used by the stickman. |
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Working
bets that are
"live" (i.e., can be resolved with the next roll) are said to be working.
Generally, place bets, buy/lay bets, and come odds bets do not work on the come-out unless
you tell the dealers to "make them work." All other bets (e.g., Hardway) work
unless you call them "off" (i.e., tell the dealers you do not want them to
"work"). |
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Whirl
bet
(or World) a bet that the
next roll will be 2, 3, 7, 11, or 12, made in multiples of 5, with one unit on each of the
numbers. |
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Wrong
bettor a player who bets
that the dice will not pass.
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Yellow
Refers
to $1,000 gaming cheques which are usually yellow. |
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X -
reward if you know a gaming term that starts with the letter X
contact us! |
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Yellow Light
When dealers should be careful about hustling tokes (tips) depending on who (usually
floor personnel) is watching the game. |
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Yo or Yo-leven The number 11 as called by
the stickman and often by the players. Called this way to diferentiate from the
number "7". |
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Your First (2nd, 3rd etc.)
Refers to the way that Dealers reference the Playing Position of Players when
paying off wagers or making change |
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Zuke
(or Toke)
Casino slang for
Tip. Primary means of income for casino
dealers. TOKES represent 50%-80% of dealer
compensation.
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Now that you're done here, be sure to check out
Lesson 3 -
Dice Probability Chart |
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